Showing posts with label Napoleonic. Show all posts
Showing posts with label Napoleonic. Show all posts

Friday, 9 December 2016

Aussie Gaming Gripes - and Almeida & Bussaco 1810 from Hexasim Games

Back in August, I listed my top most highly anticipated games of the day. Now, 4 months later, I am still yet to own a single one of them. What happened you may ask? Well, some of these games have simply not yet been published - and are expected in 2017. However, FAB Golan and Stonewall's Sword have been out for some months now. 

What has prevented me from pulling the 'buy' trigger here in Australia is either the games cannot be purchased from any retailer here, or - if they can - the retail price is 150-200% on what gamers in the US enjoy. 

Shipping these games internationally has become hideously expensive. Not too long ago, Milsims here in Australia was offering these games at a very attractive price, but the wheels sadly came off of that operation and a number of gamers - including myself - got burnt, with Milsims neither honouring orders nor making refunds. The ratbag running that operation took the money and ran.

I must hasten to add that Milsims has now been resurrected under entirely new ownership. It's too early to tell yet if we gamers will once more enjoy the kind of prices and range of titles of yesteryear. Somehow, I doubt it, as such prices probably contributed to the downfall of a company that had, for so long, been a key part of the gaming retail landscape here in Australia. As a teen in the 70s - when the dinosaurs still walked the Earth - I well remember the excitement of receiving their latest catalogues in the post.

Well, enough of these gripes. At least this new climate of austerity has encouraged me to spend more time with the games that I own - including some that I (ahem) have owned for some time, but never played. More on that in future instalments...as they hit the table. Right now, I am doing a solo learning game from Almeida & Bussaco 1810 - one of the many titles from Frederic Bey's Jours de Gloire Series.

This is the game's cover, provided by Christophe Gentil-Perret on the game's BGG page:



 I saw this title for sale on E-Bay and decided to pick it up after noting just how highly rated these Bey game are. After playing a couple of solo games, my strong impression is that their reputation is well deserved. These games are generally at battalion-scale - here's a snapshot from that battle - again from the BGG site - provided by Remi Carton:

 
You can see the fortress of Almeida in the SW corner of the map, bristling with fixed Portugese batteries. For those of you - like me - who are fans of the Richard Sharpe novels from Bernard Cornwell, Almeida should be well known to you....and you can also spy the 95th rifles in the bottom centre of the above image.

I'm not going to go into detail now about this game system, but will reserve that until such time as I have a couple of 2p games under my belt. However, in my solo games, I've been enjoying the chit pull and order allocation system. With the latter, you can see the 'QG' markers with their horseman silhouettes in the above picture. When specific formations are activated by having their command markers drawn from a cup, their associated order (horseman) markers are turned over, to reveal if they have been allocated orders or not. This order status will have implications for a range of actions, including movement and combat. In the picture, you can see a revealed marker immediately to the left of the fortress, indicating that the British formation has not been allocated orders this turn. A player does have the option of trying for a die roll to see if a formation can receive orders. If this fails, then all they can do is rally.

In contrast to the situation in the above picture (Turn 8), in both of my solo games, the British/Portugese were smashed by overwhelming French attacks. I need to think more about how to put up a more effective defence/delay operation.

I look forward to a face to face game of this in the near future.

Enough of Napoleonics. You may be asking what has happened to the epic Battle of Second Bull Run? Well, after a couple of weeks' hiatus while Roger was traveling, the battle has resumed....with fury. More on this soon.

Thursday, 4 August 2016

Jena (Clash of Arms) Game Report

Roll on with another Napoleonic title! This game report has been reproduced from the BGG original by the kind permission of its author and local gaming buddy, Steve. Steve has a voluminous game collection to say the least, but if one can detect any salient themes, an abiding interest in Napoleonic gaming would be one of them.

Take it away, Marechal!

Game review: Jena: Napoleon Conquers Prussia - October 9-16, 1806.

Publisher: Clash of Arms games, 1996

Designer: Ed Wimble


Having been prompted by a recent discussion on Napoleonic tactical/operational game systems to revisit this game, I was astounded to discover that there were no reviews on BGG…this is my attempt to remedy this sad state of affairs.

Designer Ed Wimble is better known as the main man behind ‘Clash of Arms games’ and also as something of a Napoleonic expert for his work on the 'La Battaile' series of game, probably the most detailed tactical level games on the era. Fortunately in this game the designer has taken a broader view and designed a game on the campaign itself.

As Ed writes in the designer notes, ‘Prior to making a study of Napoleon’s 1806 campaign, most of what I knew about it was from general histories. Because of this I was very reluctant to develop a game on the subject. It seemed too one-sided. I asked myself, “Who would ever want to play the Prussians…?”’

Fortunately for those with a desire to refight the campaign, the designer’s interest was piqued by a visit to the region and a shift in focus from the disastrous (for the Prussians) battles of Jena-Auerstadt to the manoeuvring that led to the battles. The game focus is therefore very firmly on the opening weeks moves of both sides, which in effect was the Napoleonic version of ‘Blitzkrieg’. Essentially the much vaunted Prussian Army, still resting on Fredrickian concepts of warfare was shattered in a week of combat and totally demoralised after a lighting six week pursuit by a French army at the top of it’s game.

The game is therefore clearly focussed on the operational aspects of moving Corps and divisions to bring the most effort to bear when a battle is joined. The game system is based on Ed’s earlier offering L'Armée du Nord, and is ideally suited to the portrayal of key events without getting bogged down in detail. The game forces the player to act like an overall army commander and for those that have read the classic books on the campaign, such as F.L Petre’s ‘ Napoleon’s Conquest of Prussia’ or Colonel Vachee’s “Napoleon at work’, it really helps bring the dilemmas faced by both sides into view. 

Components


Jena! Is an impressive looking game and if ever a game was sold by its cover, then this is it. A dramatic painting by Edouard Detaille of the French 4th Dragoons making off with Prussian trophy graces the box top. Three full 34” x 22” game maps provide the next hook. Beautifully rendered in autumn tones by Rick Barber they portray the campaign area in an almost contemporary way. Roads are lined with rows of trees, villages and towns dot the landscape and slopes and hills are rendered functionally. To add period feel, the terrain features and locations are rendered in Teutonic script. You almost feel like a commander poring over a map from the era. Map scale is roughly 1km per hex. 

This photo by Mark Mokszycki shows a portion of the south map.
It's one of three such maps, so don't attempt without a large table!
The full campaign does take a lengthy table area, but the good news is that there are numerous one-map scenarios to provide a taste of the system and replay key moments of the campaign.

420 counters, comprising mostly combat units are nicely functional with uniform colours forming the basis of the design and back printed with the national flag for each side. Information is kept to a minimum with strength points (each representing 1000 infantry, 500 cavalry or an artillery battery), morale ratings from 1-6 and movement ratings.


The rulebook is a concise 16 pages, which also includes 3 pages of scenarios and setups, so the core rule systems are essentially 12 pages in total, making it an easy game to learn and start playing. 

The package is rounded out with an Off board movement track, which is used by the Prussians to bring units on to he main map and several cardstock play aids contain turn tracks, combat results table, bombardment effects and terrain effects chart.

The size of the map ensures that there is relatively little crowding and gives the Prussian player plenty of scope to trade countryside in the face of the French onslaught until they can determine where the main thrust will be delivered. There are plenty of rivers and high ground to ensure that the Prussian can choose good defensive terrain to balance out some of their tactical deficiencies when the battle is joined.

Game play


Whilst it has been over ten years since I actively played this game, I still have vivid memories of a number of campaigns that were played out and hung in he balance at times until the very end game. Whilst things do appear grim for the Prussian player, his war-game counterpart is not bound by the same errors and muddled thinking that plagued the Prussians in reality. The game system gives the French player better command control to manoeuvre units, but the back printed counters are utilised to provide limited intelligence so that each player is never quite sure which commander and force he is up against until the battle is joined.

Combat does have tactical nuances with rules for cavalry charges and bombardment to provide the feel of Napoleonic warfare. Morale is also a major aspect of the system and often you will see your troops melt away in defeat, but prudent use of terrain for the Prussians enables them to rally units back to he colours and fight another day and for the French it is a race against time to capture a much ground as possible, to ensure that shattered Prussian units stay in the dead pile.

For more detail on the system I refer to a previous review by duckweed on L'Armée du Nord which uses the same core mechanisms http://www.boardgamegeek.com/thread/108867/a-brief-review-of...

Overall I cannot recommend this game highly enough. Some errata is needed to resolve minor issues, but not to the extent of detracting from the game. In revisiting my copy I found numerous patient replies to my written enquiries from the designer. None of the errata I requested was overly detrimental to play of the game at the time. If you can find a copy and you are interested in the era then don’t hesitate to buy!

In terms of book companions to the battle and the period, Steve recommends the following titles:





Great review - thanks Steve!

Friday, 22 July 2016

Napoleon's Triumph (Simmons Games) - Game Report

This game report has been reproduced from the original by the kind permission of its author - and local gaming buddy - Roger. In this game, Roger played the French, while I commanded the combined Russian - Austrian army.

Napoleon's Triumph is an innovative block-and-area-movement game, based on the battle of Austerlitz in December, 1805. Thanks to photographer Paul Humphreys, this is how the game looks, in all of its component glory:

Each rod represents a specific infantry, cavalry or artillery formation. The historical commanders - such as Bernadotte in this photo - are also represented. The number of icons on each block denotes unit strength.

Roger owns this game and we played a couple of face-to-face games, before progressing to games over Vassal.

Based on this 4th game, I present Roger's report (with some annotations from me, in brackets). As the battle progresses, he cleverly weaves in maxims from Napoleon.


'Gentlemen, examine this ground
carefully, it is going to be a battlefield.'


2nd December 1805 

7AM 



The French make the mistake of splitting the Guards. Cavalry screen the vulnerable French corps. The Allies outnumber them 2:1. 


(Click on images to see higher res versions that show more detail. In later images, red and blue dots show you where the action is)

8AM


 https://cf.geekdo-images.com/images/pic1747942.png

The Austrians confidently advance. St Hilaire feigns a retreat from Langeron. Bagration sets a roadblock on the main road. 

9AM



The Austrian columns continue their general advance in the centre. Vandamme is damned for making a rash attack on Prebyshevsky and loses a regiment. 



French morale 21; Allied 27


9:20AM

Liechtenstein reinforces Prebyshevsky. Artillery duel ensues. 
'Artillery is more essential to cavalry than to infantry, because cavalry has no fire for its defense, but depends on the sabre.'
After the artillery softens the opposition, Lannes orders a heavy cavalry charge...

10AM

The cream of the Allied army is soon in disarray. 
'It is the business of cavalry to follow up the victory, and to prevent the beaten army from rallying.'
How did this happen? Roger explains:

At the start of the turn, an Austrian 3-str INF and 1 ART were defending the approach (grey border zone separating areas) opposite a French 2-str INF and 1 ART also in the approach, facing off as it were. The French heavy cavalry were waiting in reserve. The Austrian columns were in reserve and in 'column' - ie not in a defensive formation. 

The French start with an artillery attack which can only be absorbed by the Austrians in the defense approach. This reduces the Austrians to a 1-str INF and 1 ART or 2-str INF no ART. The French 3-str CAV then mounts an attack into the weakened defence approach. The Austrians must defend from the units in the approach, and put up at most a 2-str defence. They lose the fight and must retreat. The Fr heavy CAV then advances into the locale. 

As the Austrian columns in the reserve locale were not expecting an attack, they become dismayed by the routed units from the overwhelmed defence approach, and they too rout. 


Essentially the units in the reserve locale can be thought as being in 'column' formation, surprised by an unexpected attack and panic, particularly as they see the defenders streaming to the rear. 


(My guys in the centre lost cohesion as a result of coming out second best against the French cavalry. This detaches each one of them from their corps - not good, to say the least).

11AM

Bernadotte's sudden appearance on Kienmayer's flank causes a rout. Davout is punctual. 
'A general-in-chief should ask himself several times in the day, 'What if the enemy were to appear now in my front, or on my right, or my left?''
The Allied right is now under serious pressure. 
'The transition from the defensive to the offensive is one of the most delicate operations in war.'
French morale 18; Allied morale 14

1130AM

Constantine orders a fierce barrage. 

'The worse the troops the greater the need of artillery.'

12PM


Murat continues to order probing attacks, while Davout attempts to outflank the Allied position. 

On the French left, Bernadotte waits for Legrand to catch up. The plan is to exploit the Allies' limited commands by putting pressure everywhere. 
'I have destroyed the enemy merely by marches.'


1PM

Kollowrath reinforces the Allied pocket. Davout gambles on an attack but Kollowrath's counterattack throws him back. 
'We should always go before our enemies with confidence, otherwise our apparent uneasiness inspires them with greater boldness.'
Bessieres gets tired of carousing in town and moves off with heavy cavalry to bring pressure to bear on the Allies elsewhere. 

1:30PM


Kollowrath pursues Davout. Prebyshevsky and Liechtenstein continue to bring reinforcements for a counterattack. 

Miloradovich moves to counter Bernadotte. 

2PM

Murat orders a cavalry charge and routs the Allies. Further successful cavalry attacks in the centre and on the French left complete Allied demoralization for a decisive victory! 
'Charges of cavalry are equally useful at the beginning, the middle and the end of a battle. They should be made always, if possible, on the flanks of the infantry, especially when the latter is engaged in front.'
Some rules nuances contributed to the Allied defeat in relation to cavalry penalties/obstructions and being aware of the ability to attack twice through an approach in certain circumstances. Still, great tense fun. 
'Remember , gentlemen, what a Roman emperor said: The corpse of an enemy always smells sweet.' 
--00--

So, I had my head handed to me in that one :-)

Thanks again Roger, for allowing me to reproduce your report. Turning to the subject of books, while I have not yet managed to acquire a copy or read it, David Chandler's massive 1200 page plus 'The Campaigns of Napoleon':


....is often cited as THE single source book for the serious Napoleonic reader. Be prepared to part with quite a lot of cash for this one. It's well overdue to be reprinted!

For my own part, I have read several books on aspects of Napoleon's military career. For those looking for a handy single volume overview - and one written in a very engaging style, with generous illustrations and maps - I can recommend 'The Napoleonic Wars' by Gunther Rothenberg:


This is from the same 'Cassell's History of Warfare' series that I recommended in my earlier entry about the classic WWI game, 'Paths of Glory'.